local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 250004059
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 588
L2_1.gadget_id = 70900258
L3_1 = {}
L3_1.x = -601.873
L3_1.y = -8.16
L3_1.z = -559.739
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 356.923
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 590
L3_1.gadget_id = 70900258
L4_1 = {}
L4_1.x = -605.186
L4_1.y = -8.16
L4_1.z = -561.058
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 356.923
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 588
L5_1 = 590
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
